FC 27 Fans Split on Who Pays for the Duplicate Card Bug

Published 2026-10-06 · DB.Coins Blog

Players spent the first week of October arguing about something nobody asked for: free cards. Duplicate items have been turning up in FC 27 Ultimate Team transfer lists, and the community cannot agree whether that is a windfall, a liability, or purely EA's mess to clean up.

What players are actually reporting

Pulling together what has been circulating in forum bug reports and Reddit threads:

  • Duplicates appearing on the transfer list after relisting expired items, with the copy showing First Owner status even on players that were bought rather than packed.
  • Transfer lists pushed past the 100-slot cap — one report described a list sitting at 108 items.
  • Inconsistent behaviour: some players say both copies could be listed and sold, others say the extra item could not be sent back to the club at all.
  • A separate path through the Club Transfers menu that could copy a player instead of moving them.
  • Complaints that a handful of Classic XI and newly added national team items could not be moved at all without triggering a copy.

EA shipped Title Update 1.0.3 on 2 October, which included a fix for a player duplication exploit alongside Grounds matchmaking and Career transfer fixes. Whether that patch covers every transfer-list case is still unconfirmed — EA has been asking affected players for evidence rather than publishing a root cause.

Why the ban talk started

The anxiety is not irrational. EA's published rules prohibit exploiting bugs and glitches, and the listed sanctions run from coin removal and Transfer Market restrictions up to account bans. So when an item you never packed shows up as tradeable and First Owner, the obvious next thought is whether selling it looks like abuse on EA's side of the database.

To be clear about what is and is not established: there is no evidence of a ban wave tied to these duplicate reports. What players are reacting to is the rulebook, not an announcement.

The argument, both sides

PositionThe case for it
"Sell them, EA's bug, not mine"You did not install anything or repeat a trick. Stumbling into a broken menu is not farming an exploit, and EA has historically gone after deliberate, repeated abuse.
"Don't touch them"Coins from phantom items are traceable. If EA reverses the duplicates later, anything bought with those coins can sit awkwardly on your account.
"EA should wipe them"Free First Owner copies of in-demand cards quietly add tradeable supply that nobody earned.
"EA should compensate"Players whose lists broke past the cap lost listing slots and, in some cases, could not reclaim items at all.

What it means for coins and the market

Honestly? Less than the threads suggest. Even if a few thousand clubs picked up stray copies, that is a rounding error next to the supply that pours out of promo packs each week. The real market story in early FC 27 is still the drift downward in base and mid-tier prices as the full player base opens packs faster than it spends.

The practical risk is on individual accounts, not on prices. If you are sitting on an item you cannot explain, the low-regret move is to leave it alone, keep it out of SBCs, and do not build a trade around it.

Grounded take

Patch 1.0.3 was the right call and the quiet part is that EA fixed it fast. Repeating a duplication loop on purpose is the thing that actually earns sanctions. One stray card you did not create almost certainly is not, and the people loudest about imminent bans are not the people who read the rulebook.

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