Why FC 27 Players Are Arguing About Squad Battles AI
Published 2026-10-30 · DB.Coins Blog
Squad Battles has quietly become one of the loudest arguments in FC 27 Ultimate Team. It is not a flashy promo fight — it is a slow-burning row about AI difficulty, the weekly points cap, and whether the offline grind is still worth the hours.
What players are actually complaining about
Scroll the EA forums and the pattern is clear. Players are reporting that the CPU defending and goalkeeping feel far stronger than the difficulty label suggests — there are threads arguing the AI holds a defensive line too well even on Semi-Pro, and others claiming the same difficulty setting feels harder on some days than others. A few posts go further and accuse the AI of outright cheating.
The counter-argument in those same threads is just as common: that the difficulty tiers in FC 27 are badly separated rather than badly tuned, so the jump from one level to the next feels like a cliff instead of a step. On that reading the AI is not rigged, it just scales awkwardly — and players who stayed on the same difficulty they used in previous editions are feeling the gap.
Worth being straight about one thing: EA has not acknowledged a Squad Battles AI bug. The FC 27 Title Update 1.1.0 that went live on 27 October carried a long list of fixes but, per EA's own notes as reported in coverage, no gameplay balance or tuning changes at all. For anyone waiting on an AI nerf, nothing has landed yet.
The part the argument usually misses: the points maths
Most of the heat comes from how Battle Points are earned, and it is worth laying out plainly.
| Factor | How it affects your points |
| Difficulty selected | Higher difficulty = bigger multiplier (Ultimate is Squad Battles only) |
| Opponent team rating and chemistry | Stronger opponent squads pay more |
| Result | Wins pay far more than draws or losses |
| In-game performance | Goals, possession and shot accuracy feed the score |
Two structural details matter more than the AI debate:
- Only 18 matches a week count towards your Battle Points total. Anything beyond that still pays match coins, but it cannot move your rank.
- Most ranks are percentile-based, not fixed thresholds. Your rank moves as everyone else plays, and only the Top 200 is decided by exact leaderboard placement.
So the real question is not "is the AI unfair" — it is whether a brutal win on a high difficulty beats a comfortable win on a lower one once you only get 18 scoring games. Players grinding Legendary and losing matches are frequently scoring worse than players farming clean wins a tier down. That is the trade-off the arguments keep circling without naming.
Our take, and what it means for your coins
Both sides have a point, but the practical answer is boring: pick the highest difficulty you can win on comfortably, not the highest you can survive. Losses on Ultimate are the single biggest waste of your 18 games.
It also matters right now because of the calendar. Ultimate Scream is live until 6 November (around 11:30 PM IST), and Squad Battles packs are one of the few consistent free sources of promo-pack rolls in that window. There is also a view going round — one outlet's reading, not an EA statement — that FC 27's Squad Battles rewards are thinner than last year's, with fewer coins and lower-rated packs. If that holds, grinding 18 painful games for a rank you would have hit anyway is a bad trade of your evenings.
For Indian players the appeal is obvious: Squad Battles is offline, so no ping lottery and no 2 AM Champions queues. Just do not treat it as a coin engine. It is a top-up, not an income.
If your squad needs an upgrade before the Scream deadline rather than three more weeks of grinding, DB.Coins offers safe trading that increases your coin balance, with instant delivery and support in IST hours — Get FC Coins.